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Diablo 3 texture pack
Diablo 3 texture pack










diablo 3 texture pack

Already you can see that this does not take into account the increased elemental damage that can appear on the weapon or other gear nor does it take into account increased attack speed from Paragon points or gear. The visibly big number on weapon tooltips is the weapon DPS number, and the game gets it by taking the average of the base weapon damage range listed below it and multiplying by the base attack speed listed on the weapon. And in weapon damage’s case, sometimes they highlight the wrong number to look at. This isn’t to say that they tell untruths in Diablo 3, it’s more that they don’t tell you the whole truth about what’s being factored into a number. One of the goals of Diablo 3 was to get away from all the spread-sheeting that comes with WoW’s theory crafting territory and to provide simple conclusions of whether an item is an upgrade or not. Weapon damage is a tad confusing and illustrates one problem with Diablo 3’s conflict of UI and gearing vision. Skill damage in Diablo 3 can be increased by gear through stat lines like “Increases Damage by X% ( Only).” Otherwise, skill damage is at its core based as dealing some multiple percentage of your weapon damage. Ability damage in WoW is often set by a certain percentage of spell power or attack power and then some modifiers. Skill damage is also not set in Diablo 3. If a class build has skills in two or more different elemental schools, then the school of whatever skill is the biggest damage source is what elemental school you’ll aim for in elemental percent damage. Most class skill builds are built around one main elemental school in order to take advantage of this stat. The abbreviations for this stat vary, from the general “ele %” to the specific “lightning %” for a particular class build.

diablo 3 texture pack

Increased Damage: Elemental, Skills, WeaponĮlemental percent is what we mean by those amulets and bracers that have a stat line about “ skills deal X% more damage,” with being one of Diablo 3’s elemental schools of damage: Arcane, Cold, Fire, Holy, Lightning, Poison, or Physical. Players should be able to experiment with different builds by generally knowing how to support those builds with their gear without needing a precise gearing manual or spreadsheet at hand. Class build guides will take care of very specific stats to acquire on gear, but I feel it’s important as a Diablo 3 player to understand why we pick the stats we do.












Diablo 3 texture pack